Emissive bloom 2
Using the postprocessing library to make emissive text with bloom for a glow. Fork on Codesandbox
Live example
Coming Soon
Code
import * as THREE from "three";
import React, { useRef, Suspense } from "react";
import { render } from "react-dom";
import { Canvas, useFrame, useLoader } from "react-three-fiber";
import { EffectComposer, Bloom } from "@react-three/postprocessing";
import { BlurPass } from "postprocessing";
import "./styles.css";
function Sphere() {
const sphereRef = useRef();
const matRef = useRef();
const repeatX = 10;
const repeatY = 10;
const base = useLoader(THREE.TextureLoader, "/emissive.png");
base.wrapS = THREE.RepeatWrapping;
base.wrapT = THREE.RepeatWrapping;
base.repeat.set(repeatX, repeatY);
useFrame(({ clock }) => {
sphereRef.current.rotation.y += -0.01;
matRef.current.emissiveIntensity = Math.abs(
Math.sin(clock.elapsedTime * 0.5)
);
});
return (
<mesh ref={sphereRef}>
<sphereGeometry args={[5, 36, 36]} />
<meshPhysicalMaterial
ref={matRef}
color={"gold"}
roughness={0.4}
metalness={0.3}
emissiveMap={base}
emissive={"white"}
emissiveIntensity={1}
/>
</mesh>
);
}
function Effects() {
return (
<>
<EffectComposer>
<Bloom
intensity={10}
luminanceThreshold={0.1}
luminanceSmoothing={0.5}
blurPass={new BlurPass()}
/>
</EffectComposer>
</>
);
}
render(
<Canvas
style=
camera=
onCreated={({ gl }) => {
gl.setClearColor(new THREE.Color("#000000"));
}}
>
<pointLight position={[15, 15, 15]} intensity={0.2} />
<Suspense fallback={null}>
<Sphere />
</Suspense>
<Effects />
</Canvas>,
document.querySelector("#root")
);
Running this example
Clone this repo, and then NPM install and NPM start from the relevant directory.
$ cd examples/effects/emissive-bloom-postprocessing
$ npm install && npm run start