Vsm shadows
High quality VSM shadow mapping. Fork on Codesandbox
Live example
Coming Soon
Code
import * as THREE from "three";
import React, { useRef } from "react";
import ReactDOM from "react-dom";
import { Canvas, useFrame } from "react-three-fiber";
import { OrbitControls, Stats } from "@react-three/drei";
import "./styles.css";
const Box = () => {
const boxRef = useRef();
useFrame(() => {
boxRef.current.rotation.x += 0.01;
boxRef.current.rotation.y += 0.01;
});
return (
<mesh ref={boxRef} castShadow receiveShadow>
<boxBufferGeometry args={[2, 2, 2]} />
<meshStandardMaterial color={"red"} />
</mesh>
);
};
const Sphere = () => {
const sphereRef = useRef();
useFrame(() => {
sphereRef.current.rotation.x += 0.01;
sphereRef.current.rotation.z -= 0.01;
});
return (
<group ref={sphereRef}>
<mesh castShadow receiveShadow position={[-2, 1, 0]}>
<sphereBufferGeometry args={[0.25, 24, 24]} />
<meshStandardMaterial color={"blue"} />
</mesh>
</group>
);
};
const Ground = () => {
const groundRef = useRef();
return (
<mesh
ref={groundRef}
rotation={[Math.PI * -0.5, 0, 0]}
position={[0, -3, 0]}
receiveShadow
>
<planeBufferGeometry args={[15, 15]} />
<meshStandardMaterial color={"#eeeeee"} />
</mesh>
);
};
const App = () => {
return (
<Canvas
style=
shadowMap=
>
<directionalLight
position={[0, 5, 5]}
castShadow
shadow-mapSize-height={1024}
shadow-mapSize-width={1024}
shadow-radius={10}
shadow-bias={-0.0001}
/>
<Box />
<Sphere />
<Ground />
<OrbitControls />
<Stats />
</Canvas>
);
};
ReactDOM.render(<App />, document.getElementById("root"));
Running this example
Clone this repo, and then NPM install and NPM start from the relevant directory.
$ cd examples/lighting/vsm-shadows
$ npm install && npm run start