Textured sphere
Applying several maps to a sphere. Fork on Codesandbox
Live example
Coming Soon
Code
import * as THREE from "three";
import React, { Suspense, useRef } from "react";
import ReactDOM from "react-dom";
import { Canvas, useFrame, useLoader } from "react-three-fiber";
import { OrbitControls, Stats } from "@react-three/drei";
import "./styles.css";
const Sphere = () => {
const sphereRef = useRef();
const repeatX = 4;
const repeatY = 2;
const base = useLoader(THREE.TextureLoader, "/metal/metal1_basecolor.jpg");
base.wrapS = THREE.RepeatWrapping;
base.wrapT = THREE.RepeatWrapping;
base.repeat.set(repeatX, repeatY);
const bump = useLoader(THREE.TextureLoader, "/metal/metal1_height.png");
bump.wrapS = THREE.RepeatWrapping;
bump.wrapT = THREE.RepeatWrapping;
bump.repeat.set(repeatX, repeatY);
const normal = useLoader(THREE.TextureLoader, "/metal/metal1_normal.jpg");
normal.wrapS = THREE.RepeatWrapping;
normal.wrapT = THREE.RepeatWrapping;
normal.repeat.set(repeatX, repeatY);
const ao = useLoader(
THREE.TextureLoader,
"/metal/metal1_ambientOcclusion.jpg"
);
ao.wrapS = THREE.RepeatWrapping;
ao.wrapT = THREE.RepeatWrapping;
ao.repeat.set(repeatX, repeatY);
const metalness = useLoader(
THREE.TextureLoader,
"/metal/metal1_metallic.jpg"
);
metalness.wrapS = THREE.RepeatWrapping;
metalness.wrapT = THREE.RepeatWrapping;
metalness.repeat.set(repeatX, repeatY);
const rough = useLoader(THREE.TextureLoader, "/metal/metal1_roughness.jpg");
rough.wrapS = THREE.RepeatWrapping;
rough.wrapT = THREE.RepeatWrapping;
rough.repeat.set(repeatX, repeatY);
useFrame(() => {
sphereRef.current.rotation.x += 0.01;
sphereRef.current.rotation.y += 0.01;
});
return (
<mesh ref={sphereRef}>
<sphereGeometry args={[3, 36, 36]} />
<meshPhysicalMaterial
map={base}
metalnessMap={metalness}
bumpMap={bump}
aoMap={ao}
normalMap={normal}
roughnessMap={rough}
/>
</mesh>
);
};
const App = () => {
return (
<Canvas style=>
<pointLight position={[5, 10, -10]} intensity={1} />
<pointLight position={[0, 0, 10]} intensity={1} />
<Suspense fallback={null}>
<Sphere />
</Suspense>
<OrbitControls />
<Stats />
</Canvas>
);
};
ReactDOM.render(<App />, document.getElementById("root"));
Running this example
Clone this repo, and then NPM install and NPM start from the relevant directory.
$ cd examples/materials/textured-sphere
$ npm install && npm run start