Textured sphere with color
Combining a map with a color in a material. Fork on Codesandbox
Live example
Coming Soon
Code
import * as THREE from "three";
import React, { Suspense, useRef } from "react";
import ReactDOM from "react-dom";
import { Canvas, useLoader } from "react-three-fiber";
import { OrbitControls, Stats } from "@react-three/drei";
import "./styles.css";
const Sphere = () => {
const sphereRef = useRef();
const repeatX = 2;
const repeatY = 2;
const base = useLoader(THREE.TextureLoader, "/bw.jpg");
base.wrapS = THREE.RepeatWrapping;
base.wrapT = THREE.RepeatWrapping;
base.repeat.set(repeatX, repeatY);
return (
<mesh ref={sphereRef} rotation={[0, Math.PI * 0.5, 0]}>
<sphereGeometry args={[3, 36, 36]} />
<meshPhysicalMaterial map={base} color={"red"} />
</mesh>
);
};
const App = () => {
return (
<Canvas style=>
<ambientLight color={"#444444"} />
<pointLight position={[5, 0, -10]} intensity={1} />
<pointLight position={[5, 0, 10]} intensity={1} />
<Suspense fallback={null}>
<Sphere />
</Suspense>
<OrbitControls />
<Stats />
</Canvas>
);
};
ReactDOM.render(<App />, document.getElementById("root"));
Running this example
Clone this repo, and then NPM install and NPM start from the relevant directory.
$ cd examples/materials/textured-sphere-with-color
$ npm install && npm run start